Inventory is the menu where all items that the player finds are kept, except for items that are used instantly, like Hearts, Magic Points, Clover Leaves and Clover Boxes.
Little Big Adventure[]
List of items in Little Big Adventure.
Name | Description |
---|---|
Little Big Adventure 2[]
List of items in Little Big Adventure 2.
Name | Description |
---|---|
Magic Ball | You can throw the Magic Ball and make it bounce in many different ways: For that, you need the Tunic since it allows you to store Magic power that the Ball consumes at each throw. |
Green Magic Ball | You can throw the Magic Ball and have it bounce in many different ways. The green ball level allows you to inflict more damage upon your enemies. |
Red Magic Ball | You can throw the Magic Ball and have it bounce in many different ways. The red ball level allows you to inflict more damage upon your enemies. |
Fire Magic Ball | You can throw the Magic Ball and have it bounce in many different ways. The fire ball level allows you to inflict more damage upon your enemies. |
Darts | You can throw these darts at any time by selecting them in the inventory. To retrieve them, you only have to touch them. |
Blowgun | The Blowgun provides rapid firepower. You can reload it with small projectiles, such as berries. |
Blowtron | With the blowtron, you now dispose of a much higher firing rate. |
Horn of the Blue Triton | It lets you draw in hearts (Life points) and store them. You can then use them to treat yourself or someone else. |
Wannie's glove | With this Wannie's glove, you can now touch the fire. This will allow you to throw back the fire balls that the monsters from the gas hurl at you. |
Pisto-Laser | This gun shoots straight, far reaching rays. But, after each use, it needs some time to reload. |
Pisto-Laser in working condition. | This pisto-Laser shoots horizontal rays. They will allow you to hit enemies who are at a great distance. |
Emperor's Sword | With the emperor's sword, you can now face the hussars of the imperial guard. |
Tunic and Sendell's Medallion | This Tunic, bequeathed by your ancestors, will help you store Magic power. Some is consumed each time you use a magical object, such as your ball. In order to use them, you must find enough Magic and carry it with you. |
Wizard's Parade Tunic | This parade outfit is accessible only to Twinsun's graduated wizards. It makes of you a bona fide magician. |
Sendell's Ball | Thanks to Sendell's Ball, you just reached your third level of magic: red ball. With its help, Sendell can come and talk to you in case of danger. |
Ring of Lightning | Be careful, the devastating power of this ring consumes a great deal of Magic. |
Red Ring of Lightning | |
Ring of Lightning, level Fire | |
Protection Spell | This Tunic, bequeathed by your ancestors, now gives you protection besides storing Magic. To use the shielding spell, press Enter from the Inventory. This spell consumes some Magic, just like throwing the Ball and using several other magic objects. |
Magic Slate | By using the Action command in front of a plan, a print or any other illustration, you will immediately create a copy with the Magic Slate. You can consult it at any time by selecting the Slate in the inventory. |
Wizard's Diploma | Your diploma in magic has allowed you to reach the green ball level of magic. |
Dark Monk's Key | Once the four fragments are reunited, you will have the key to Dark Monk's temple. According to the prophecy, it will allow you to make the statue come out of the volcano's crater, and to open the doors of the temple built in it. |
Holomap | The Holomap is a 3-D map system. You may use several zoom factors to determine your position on the planet. There are also arrows which can point to the location of tasks to be accomplished, after some characters have given you certain information. |
Proto-Pack | It was designed by Jerome Baldino. In order to fly above water, you must approach at a low angle. Otherwise, you will sink with your Proto-Pack. |
Super Jet-Pack | It was put together by Jerome Baldino. It allows now you to access new locations and to follow some grades that were impracticable with the proto-pack. |
Portable Radio | This portable radio allows you to dialogue with Baldino and Zoé when they are listening and if they are not out of range. |
Translator | This translator allows you to understand everything said by the visitors from Space. In discreet mode, you can even spy on conversations. |
Nitro-Meca-Penguin | You can use the Nitro-Meca-Penguins by placing them in a level and unencumbered area. |
Kashes | It is the exchange currency of your planet Twinsun. It allows you to buy the articles you are interested in. |
Zlitos | It is the exchange currency of planet Zeelich. With it, you can buy the articles you are interested in on planet Zeelich. |
Ferryman's Song | If you sing it at the end of the ferryman's wharf, you will see him emerge from the mist and come to offer to take you to another island. |
Gems | The gems are commonly used by the Francos to produce gazogem. But you can use it to pay for the ferryman's services. |
Gallic acid | Gallic acid is used to restore ancient documents. It allows you to brighten up the areas where the ink has faded. |
Pick-ax | This pick-ax will allow you to dig into the ground or harder materials. With it, you can now locate objects buried underground, or extract materials. |
Fragment of the Mosquibees | This fragment of the Mosquibees' key is one of the elements which will permit you to piece together the key to Dark Monk's temple. |
Dissidents' Ring | This ring is made and worn only by the dissidents. It is their identification sign. It will allow you to be recognized as one of them and to make contact with them. |
Customer's umbrella | This umbrella belongs to a pharmacy customer. |
Memory Viewer | The memory viewer allows you to review the sequences which have punctuated your adventure. |
Ferry Ticket | This ticket allows you to travel aboard the ferry which links Citadel Island and White Leaf Desert Island. |
Franco Burgermaster's Notes | These notes contain the enigma which leads to the fragment of the Francos. They give a clue to the location where the fragment was buried is revealed. |
Fragment of the Wannies. | This fragment of the Wannies' key is one of the elements which will permit you to piece together the key to Dark Monk's temple. |